As you guys can probably see, there's a big difference between the V1 mockups intended as a 3D form of concept sketches and the V2 models intended to make pre-rendered graphics for the flash version of the game.
Fire fiction studios
zaterdag 2 februari 2013
Model comparison, V1 versus V2
As you guys can probably see, there's a big difference between the V1 mockups intended as a 3D form of concept sketches and the V2 models intended to make pre-rendered graphics for the flash version of the game.
donderdag 31 januari 2013
Unit 2: main battle tank
The V2 mesh for the main battle tank has also been completed.
To start off, here's a group shot:
And some detail shots:
To start off, here's a group shot:
And some detail shots:
woensdag 30 januari 2013
Unit 1: vulcan hover tank
Now that all the concept meshes for the units and the general scaling are done, I can focus on rebuilding the models as they will appear ingame.
The first unit I started with, and therefore the first unit to be revised is a dual rotating autocannon armed hover tank.
It will be employed in game as a counter to fast moving light units.
In group:
More detailed renderings:
Total build time for mesh: 1,5 hours
Materials and textures to be added soon.
The first unit I started with, and therefore the first unit to be revised is a dual rotating autocannon armed hover tank.
It will be employed in game as a counter to fast moving light units.
In group:
More detailed renderings:
Total build time for mesh: 1,5 hours
Materials and textures to be added soon.
zondag 27 januari 2013
Our first project: stratus
Our first project to be published will be named "stratus".
It is an rts game that will be made simultaneously on two separate engines.
The first platform will be made on flash, whereas the second will be a unity based version, targeting a unity webplayer release, and possibly an android based release.
We've been working on this for about a month now, and we're planning to go beta at the end of February.
Keep a lookout for further updates on the project.
It is an rts game that will be made simultaneously on two separate engines.
The first platform will be made on flash, whereas the second will be a unity based version, targeting a unity webplayer release, and possibly an android based release.
We've been working on this for about a month now, and we're planning to go beta at the end of February.
Keep a lookout for further updates on the project.
maandag 21 januari 2013
About fire fiction studios.
Hello!
We are fire fiction studios, a small indie game developing team with members across Europe and the United States. We intend to start off by making a number of small flash based projects, then working our way to larger stuff. We hope we can pull this off, and that you guys will enjoy our work.
Our team may be small, but we're going to blabber on about ourselves for a bit here anyhow...
I'm Blayze, and I feel like I'm starting some kinda AA meeting off. Other than that I'm a programmer and all-round indie developer. Well. I say that but for the last three years I've really just been building up a small collection of bits and bobs and scraps off code, as well as a few games. I like physics, hypnosis, locks and old computers. I'm adept in quite a few programming languages, but my first love will always be flash ActionScript.
I'm Will, the team lead in theory, though my ability to work consistently is questionable. I'm responsible for the narrative, as well as some of the level and mechanical design. Design decisions are heavily impacted by the opinions of both Yves our resident artist and 3d modeler, and Blayze our prodigious programmer and occasional evil genius.
I'm Yves, main concept artist and 3D modeler for the team. I help in providing design ideas and visualizing them.
As an artist, I must admit that I'm overspecialized in mechanical/biomechanical stuff and that I'm fairly new to 3D modeling.
Tools of the trade: Thegimp and blender.
We are fire fiction studios, a small indie game developing team with members across Europe and the United States. We intend to start off by making a number of small flash based projects, then working our way to larger stuff. We hope we can pull this off, and that you guys will enjoy our work.
Our team may be small, but we're going to blabber on about ourselves for a bit here anyhow...
I'm Blayze, and I feel like I'm starting some kinda AA meeting off. Other than that I'm a programmer and all-round indie developer. Well. I say that but for the last three years I've really just been building up a small collection of bits and bobs and scraps off code, as well as a few games. I like physics, hypnosis, locks and old computers. I'm adept in quite a few programming languages, but my first love will always be flash ActionScript.
I'm Will, the team lead in theory, though my ability to work consistently is questionable. I'm responsible for the narrative, as well as some of the level and mechanical design. Design decisions are heavily impacted by the opinions of both Yves our resident artist and 3d modeler, and Blayze our prodigious programmer and occasional evil genius.
I'm Yves, main concept artist and 3D modeler for the team. I help in providing design ideas and visualizing them.
As an artist, I must admit that I'm overspecialized in mechanical/biomechanical stuff and that I'm fairly new to 3D modeling.
Tools of the trade: Thegimp and blender.
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